Turning imagination into games


We deliver games, content and online services for people all over the world.

Video Games

Our growing and diverse team is on a collective mission to create what's next in PC, Console and VR games. Our team has shipped many critically-acclaimed titles to millions of players worldwide.

Mobile Games

Our highly specialized team has years of experience delivering entertaining and exciting mobile gaming products worldwide to millions of users for the iPhone, iPad, and Android.

Online Services

Our team has a knack for blending intellectual problem-solving techniques with creative solutions to deliver original & memorable entertainment experiences to help sustain sales and revenue.


We strive to have a diverse portfolio of games in such genres as action/adventure, role playing, and first and third-person shooters.


Fire, Ice and Lighting elements often cancel each other out. However, in TriElement the enemy invasion is so dire that even the elements must work together to push them back. TriElement is a casual endless shooter against hordes of germs and viruses. But not to worry, you can adapt to any element, and by combining different elements, it gives you new powers and strength to fight back! Fuse, bond and be stronger.


Our journey ain't all sunshine and rainbows.

  • 2010-2012

    Our Humble Beginnings

    Benjamin Tse and Benjamin Swee met at The Centre for Digital Media while pursuing our Masters in Digital Media. Unbeknown to us, the times we spent together on projects have formed a good working relationship for future endeavors.

  • 2012-2016

    Transition to AAA Game Developers

    Young, hungry and eager to learn, both Bens were hired after graduation to work on AAA game franchises such as FIFA, NHL, Gears of War, and Marvel's Contest of Champions.

  • November 2016

    A Studio is Born

    Both founders have decided to put happiness before profits, and formed Infinity Arc Studios to create world-class entertainment experiences with our games, content and online services business units.

  • January 2017

    First Product Launch

    Perfecting the craft of developing a game requires time and dedication. We are experimenting rigorously, failing often along the way, and gaining a deeper understanding of fun everyday.

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